A really good interview with Gamecock’s Mike Wilson

September 28, 2007

They didn’t mention us in this interview, specifically, but our publisher has an interesting take on the industry. It’s neat working with these guys again. The founders of Red Fly Studio actually worked for the Gathering of Developers back when we were at Terminal Reality. The game Nocturne was the last project Dan, Kris and I worked on together before starting on Mushroom Men.

(Oh, and the “grand disaster” of the Blair Witch titles he mentions in the interview? Yeah. That was me. I produced Blair Witch Vol. 1: Rustin Parr. It’s good to learn that our initial impression of the success (or lack thereof) wasn’t entirely accurate. We were proud of our work, but that franchise buckled under its own weight before our game hit the shelves.)

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