Just to show that we’re actually making a game here…
May 31, 2007
Interviewing potential gameplay programmers.
May 31, 2007
Applicants must complete several phases of interviews to finally sit across the table from these guys. The in-person interview is the final stage. We’ve interviewed many people over the phone and through email, but few have earned the opportunity to visit our office for this final stage of the interview process. Candidates must be not only talented in their given fields but also versatile enough to add their opinions and ideas to game design. As a small studio, most of us wear multiple hats, and our game designs aren’t driven by a single powerhouse Game Designer. The entire team participates in design, so we’re very picky about who we invite through our doors.
Animation meeting
May 30, 2007
Concept art for our PR firm
May 16, 2007
Team-wide level review
May 7, 2007
Before we start fully detailing our levels, the entire team sits down to review the layout and design. We’re a small enough team that we can all pitch in ideas and suggestions to improve the levels in the early stages. A lot of exciting results come from meetings like this. Seeing the environments in a rough block-out form encourages ideas that didn’t occur when we first mapped out the levels.