Game On Austin
October 16, 2009
New York Comic Con Recap
February 9, 2009
Josh Parker, Cinema & Effects Artist at Red Fly Studio, reported back from his adventure to the New York Comic Con where he and James Clarendon demoed the Wii version of Ghostbusters the Videogame for the press and fans.
Trip Recap
Comic Con was absolutely great to go to. I feel extremely fortunate for this opportunity. The day is long and your feet are bleeding inside your shoes by the end of the day, but just getting to see fan’s faces playing the game you’ve helped to create makes it more than worth it.
Friday was press-only for the first half of the day (10am to 1pm), James meeting me at the hotel and the two of us walking west to the Javits convention center there in Manhattan…I think it was around 8 or 9 blocks, but being a noob to New York I liked the chance to look around as we walked along.
Saturday was wide open to the public, and James and I were surprised to find a 400 pound block of ice sculpture showing Slimer above the Atari logo. It turned out to be a smash hit with all of the fans coming by and taking pictures posing with it (or licking it). Slimer’s arm ended up falling off that evening once it thinned down from melting.
Player Reactions
Reactions were extremely positive. The second they did the bowling gesture with the nunchuck to throw the trap out, their faces lit up. Several people thanked Red Fly for making this game, saying how long they’ve waited for something like this to happen: Guys our age and younger, little kids that know the franchise from their parents, moms asking a lot of questions and excited the Wii version was a more viable alternative for their kids to play on. It was great!
Fans!
There were a lot of fans there, more Ghostbusters walking around than any other single franchise there (wel, maybe a tie with Star Wars). I got some pics of everyone that came by dressed up, but I ended up missing a good dozen or so.
Ghostbusters at the New York Comic con
February 9, 2009
Atari showed off Ghostbusters at the New York Comic Con over the weekend. Here are some highlights:
Early news about Atari’s line-up for the con featured Ghostbusters prominently, like this article on 411mania. |
BuzzFocus talked to Programmer/Designer James Clarendon about what makes our version of Ghostbusters different than TRI’s Xbox360/PS3 verison.
Tom Endo at the Escapist is looking forward to living out some of his childhood fantasies of wrangling ghosts. |
As always, GoNintendo offers their heart-felt support of our efforts.
IGN’s report of the event speaks highly of the potential of Ghostbusters on the Wii. |
Destructoid’s diorama contest winners!
October 29, 2008
Destructoid’s Diorama Contest
October 23, 2008
Gamecock and Mushroom Men at We The People
September 29, 2008
Snagging some new fans for Mushroom Men at We The People, a day-long music festival in Los Angeles.
I’m amazed at how quickly little kids pick up this game. People came into Gamecock’s tent and let their children play the game. It’s encouraging that the game is accessible enough for a 5-year-old to pick up while remaining engrossing enough for their parents to play through.
The big projector beside Les Claypool’s stage displayed our logo during his set.
Don’t forget! You can win this awesome guitar!
September 22, 2008
1Up’s report on Nintendo’s Starlight Children’s Foundation event
September 16, 2008
1Up says this about Mushroom Men:
The other big hit of the night was Mushroom Men: The Spore Wars, which releases in November. The game’s biggest fan was likely Mark-Paul Gosselaar’s son Michael, who could not put the game down — and he’s only four years old!
Kain and Ryan demo Mushroom Men
September 15, 2008
New contest at Destructoid
September 5, 2008
Destructoid is offering up a kick-ass bass guitar signed by Les Claypool himself and other great Mushroom Men prizes to the best Mushroom Men diorama. See details at their site.
GoNintendo picked up the story, too. I like the comments on their site. Glad someone realized that we’re really interested in sparking creativity.