Violence in the workplace
January 31, 2008

Violence in the workplace, originally uploaded by Red Fly Studio.
Sometimes when you’re making video games, you end up repeatedly striking your fellow co-workers with Wiffle Ball Bats. Actually, Kris and Kain are working through some melee combat animations for Mushroom Men combat.
Level review
January 28, 2008

Level review, originally uploaded by Red Fly Studio.
Damien’s level will be the centerpiece of the EIEIO demonstration, so we’re going over it with a fine-toothed comb.
MTV includes Mushroom Men on their “Top 10 Under-the-Radar” list
January 27, 2008
A large portion of the team
January 25, 2008

A large portion of the team, originally uploaded by Red Fly Studio.
I was sitting at the conference table, so I could only catch about 70% of the team, but here’s a group photo during an end-of-the-week meeting in which we caught the team up on all that transpired during our two-day-long design and planning meetings with Sierra and sister studio Terminal Reality. Ghostbusters is in full production, and our few remaining months have been mapped out with pinpoint precision.
Gamespy wants Ghostbusters
January 18, 2008
Gamecock’s EIEIO announcement
January 15, 2008
Brad goes over his AI system for the scripters
January 14, 2008

Brad goes over his AI system for the scripters, originally uploaded by Red Fly Studio.
He’s spent the past couple of months making our new AI goal/action planning system.
The studio abuzz
January 7, 2008

The studio abuzz, originally uploaded by Red Fly Studio.
Matt Butler (center), is visiting the office from Terminal Reality to ensure that the implementation of his new sound engine into our licensed copy of TRI’s Infernal Engine goes off without a hitch. The programmers have lively discussions in the background about new systems for character AI and scripting.
Programmer meeting
January 7, 2008

Programmer meeting, originally uploaded by Red Fly Studio.
The programmers plan out their expectations for the final week of this milestone. So many tasks, so little time! Joining us are newly-hired veteran programmers Ted Jump and Erik Touve.