Another week, another leads meeting
June 30, 2008
Gamecocks in the office
June 26, 2008
Ghostbusters progress report
June 26, 2008
Evaluating the results of our recent focus test
June 19, 2008
Lunchtime gaming
June 19, 2008
Nintendo Fan Alliance likes us
June 9, 2008
Full-team level review
June 3, 2008
It’s important that everyone be brought in from time to time to see the overall progress of the game. If too many team members work in isolation, details can fall through the cracks. So it’s critical to have the artists see their work implemented and programmers to see their systems function. There’s a risk that if someone buries themselves too deeply in a task, they’ll lose sight of the “big picture.” So we always encourage cross-discipline interactions to ensure that everything goes into the game as anticipated.
IGDA Austin mixer at Creekside Lounge
June 3, 2008
Red Fly Studio participates with the Austin branch of the International Game Developers Association. Mostly, it offers a chance for developers from local studios to meet together and have a good time.
Mike prepares a set. He and Matt from Gl33k will be DJ-ing the event. That’s Kain over there, the ringleader of this little circus.
It was a great time. A little too dark for my Sidekick, but trust me, it was fun.