John demonstrates his next level., originally uploaded by Red Fly Studio.

Before beginning the bulk of scripting and artwork for a level, it must be presented to the entire team to assure that everyone knows what takes place in the level. This is the opportunity for anyone on the team to voice their opinions or concerns about the level before production advances past the point of no return. This is how we guarantee that everyone on the team is on the same page and unified for a single, focused goal.

New trailer is out!

August 30, 2007

This is an extension of the trailer we put together for Gamecock’s EIEIO extravaganza. Check out the exclusive at Gametrailers.

Mushroom Men Trailer

Kotaku mentioned it as well.

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Here’s a note on Wired’s Blog.

Wiifanboy seems enthusiastic.

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There’s some very exciting user feedback at the NeoGAF forums

Destructoid always gives good coverage.

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Milestone polish

August 25, 2007

Milestone Polish, originally uploaded by Red Fly Studio.

We could have been satisfied with the build as it stood yesterday. It’s looking great, but there are still lots of tweaks to make.

Wii controls

August 17, 2007

Wii controls, originally uploaded by Red Fly Studio.

Jeff demonstrates the current state of our Wii control scheme to the designers. Innovative, that controller, but difficult to master.

Custom animations, scripting and stuff., originally uploaded by Red Fly Studio.

We’re preparing a Vertical Slice demonstration, a level that represents all aspects of the final game: character control, art, gameplay, sound, and level design.

Choose your task

August 2, 2007

Choose your task, originally uploaded by Red Fly Studio.

All of our tasks for the month are laid out. Our days are charted with remarkable detail.