John demonstrates his next level.
August 31, 2007
Before beginning the bulk of scripting and artwork for a level, it must be presented to the entire team to assure that everyone knows what takes place in the level. This is the opportunity for anyone on the team to voice their opinions or concerns about the level before production advances past the point of no return. This is how we guarantee that everyone on the team is on the same page and unified for a single, focused goal.
New trailer is out!
August 30, 2007
This is an extension of the trailer we put together for Gamecock’s EIEIO extravaganza. Check out the exclusive at Gametrailers.
Kotaku mentioned it as well.
Here’s a note on Wired’s Blog.
Wiifanboy seems enthusiastic.
There’s some very exciting user feedback at the NeoGAF forums
Destructoid always gives good coverage.