Red Fly Studio Christmas Party
December 18, 2007
Conference call with Red Fly New York
December 18, 2007
Excellent Ghostbusters write-up at NGamer
December 14, 2007
Late night problem solving and polish
December 13, 2007
Tightening up the graphics on level 3
December 11, 2007
A lot of videogame development doesn’t actually consist of playing a game. It’s mostly building geometry and textures, animating movement states and other stuff that doesn’t really feel like playing games. But there are times when the only way to make sure you’re doing the job right is to just outright play the game and see your hard work in motion on-screen.
Busy crew
December 7, 2007
It still amazes me that just a few months ago, this part of the office was just a blank wall. With two projects running at full speed, we’ve had to totally fill all available space in this little office. It’s certainly exciting! We’ve been very careful about who we hire, so every seat is occupied by a truly remarkable individual.
More Ghostbusters press!
December 5, 2007
UPDATE: To clear up some confusion based on speculation in some of these articles, the Wii/PS2 version of Ghostbusters will contain the same single-player campaign experience as the PS360 version. We’re using Dan Aykroyd and Harold Ramis’ brilliant screenplay in its entirety for our version of the game. The multiplayer aspects of the game are simply bonus material made possible by the unique control mechanisms of the Nintendo Wii and our asset creation methodology.
Now, back to the press:
Games Radar reveals a little more about the Wii version of Ghostbusters (albeit alongside a screenshot of the Xbox36o/PS3 version).
DS Fanboy has high hopes for the DS version of Ghostbusters. Zen Studios won’t let them down.
The Blogosphere is abuzz with excitement about our game!
This isn’t directly related to the game, but check out this article on Proton Charging to see how much excitement there is for Ghostbusters stuff.
Australia’s Herald Sun wrote up a nice article summarizing the game.
PocketGamer and Nintendic reported the announcement of the DS version.
As always, feedback on Kotaku is passionate! Even though this article is focused on the PS360 build, I’d like to take this opportunity to point out that multiplayer (co-op, competitive and adversarial) are the key features focused on in the Wii build.