Trish took top honors at Destructoid’s diorama contest. Congrats to all who participated. Your work was fantastic!

See her work here:

Mushroom Men on… NPR?

October 28, 2008

I seriously never expected to paste the NPR logo into one of these blog entries, but a feature about independent gaming ran on All Things Considered, so here we are.
MTV focuses on the expansive underlying musical influence of Les Claypool and the game’s 120 bpm soundtrack that infuses the entire gameplay experience of Mushroom Men: The Spore Wars.

Today’s post on True Game Headz steps away from showing gameplay footage and instead delves into designer James Clarendon’s head to get a sense for where all this wackiness came from.

The Tools of the Spore War

October 28, 2008

WiiFanboy posted a new batch of screenshots highlighting some of the bizarre weapon combinations available in Mushroom Men: The Spore Wars. My personal favorite (not just because it’s the most powerful) is the one in which Pax suspends a marble in front of a laser pointer on a twisted paper clip. The marble focuses the beam of light, creating a “laser sword” of sorts.

wiifanboy.jpg

Trolling the forums

October 28, 2008

Fawlcon_Pawnch, our new favorite poster at the Gamespot forums, showed some love yesterday by starting a splendid thread about Mushroom Men to stir things up.

Chelsea Thompson posted the Spore Wars Boss Fight press release at Ripten and added her own spin from her hands-on experience with the game.
The latest episode of True Game Headz’ series of video interviews with James Clarendon is up now. He’d advanced on to the Morel Airship level. In the process, he shows how a second player can pick up a Wii Remote and join in the fun. This sequence also features a retro-themed side-scrolling section of gameplay.

Go vote for your favorite entry in Destructoid’s Mushroom Men Diorama Contest!

Studio meeting, originally uploaded by Red Fly Studio.

Exciting times are coming for this studio. Keep watching this space in the coming weeks/months to see what the future holds for Red Fly Studio.

Gl33k’s Matt Piersall shows the programming staff different audio technologies as we evaluate solutions for improved control and capabilities in the soundscape of our games. Audio technology